Draughts
Classic checkers. Captures are compulsory, and reaching the far row crowns a king.
Light
12
Dark
12
Turn
Light
Your turn
How to play
- Men move diagonally forwards one square; kings move both ways.
- If a capture is available you must take it, and keep jumping while more are available.
- Where several capture routes exist, you may choose any legal one.
- Reaching the far row crowns a king and ends that turn.
- You lose if you have no pieces left, or no legal move.
- Draws: forty moves each with no capture and no man moved, or the same position three times.
- Two-player games on one device are not counted in your own win record.